How To Lead Games
Video Librarian Review, May/June 1998 Issue
How to Lead Games ***
(1997) 38 min. $24.95. Radworks. PPR. Color
cover.
I'm tellin' ya, you've gotta admire today's gym
teachers and camp rec directors. No longer can they
simply have their students "choose up sides," and
give them an arsenal of rubber balls with which
they can "bombard" one another in the activity
commonly known as
Catch-That-Ball-or-Be-Hit-So-Hard-Your-Bruised-Skin-Will-Remain-Forever-Purple.
No, today's captains of physical education must:
choose games that minimize chances for physical
harm; examine the playing field for hidden dangers
such as gopher holes and sprinkler heads; make sure
the kids are at least briefly introduced to each
other before the games begin; be constantly upbeat
and enthusiastic; use creative, quick, and random
ways of dividing kids into teams; develop
stop-action signals to use if the going gets too
rough; and, above all, (you knew this was coming!)
protect the self-esteem of each and every kid under
their care. In this inexpensive tape, Dr. Bill "We
Did It!" Michaelis illustrates his sensible tenets
in surprisingly natural fashion, demonstrating six
different games and incorporating examples of
physical and "emotional" safety. Explaining that
"we are not playing games; we are providing a
positive emotional experience," Michaelis's tape is
intended primarily for elementary and middle school
rec leaders, who will be exhausted-but-satisfied at
day's end, knowing that they juggled self-esteem
issues with leading truly enjoyable games. An
admirable effort. Highly
recommended. Aud: E, I, J, C, P (K.
Glaser)
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