Camp Rena
Free Tips For Leaders


Teen Recreational Programming

Games for Teens
Page 2 of 4

Capture the Flag
Somewhat of a war game with periods of seemingly inactive play interspersed with moments of great excitement and confusion. Always interesting with endless strategies, with opportunities for coordinated teamwork, individual heroism, and plenty of exercise for those who want it.

Equipment Needed:
2 bandanas, boundary markers. A key to success is selecting a large playing field, at least football or soccer size. If it's irregular, with trees, bushes, and gullies for hiding, so much the better. Please be aware of safety, this can be a high risk game. I've played this many times at dusk (or in the dark) with the occasional fall or sprained ankle.

Setup:
Divide the field in half. The boundaries should be clearly marked, especially the center dividing line. A bandana is placed in plain view on each side of the field, usually as far back as possible.

Object:
To steal your opponents flag and bring it back into your own territory.

Play:
Divide into two teams. If a player is tagged inside the other teams' territory they must go to "Jail." This is an imaginary area usually within twenty feet of the flag. The only way to be released is for another member of your team to come and tag you. You are then given free passage back to your own territory. Play usually focuses on some players attacking, others defending the flag and prisoners. You may need to enforce a clear perimeter around the flag to prevent defenders from physically making it impossible to snatch away. If someone is tagged while bringing back the flag, you may take it back to its original location or leave it where the person was caught. The latter option speeds up game play, since they may be only 10 feet away from crossing the center line. Decoys and feints come into play, but let the kids come up with their own strategies. One game may last a couple minutes or over an hour.

Variations:
Nobody like to be in "Jail" forever. For more active participation, especially with younger kids, put a time limit on their sentence, say 5 minutes. Then they are free to go.

If defenses rule the day, try adding a second flag to each side. This spreads out the action and results in quicker games.


Elephant, Palm Tree, Monkey

Setup:
Players stand in a circle, close enough to touch the person next to them without straining.

Play:
Two or three "its" stand inside the circle. Each "it" points to a different player and calls out "elephant," "palm tree," or "monkey." For "elephant," the person pointed at crosses their arms out in front of them forming a trunk, while the players to each side cup their arms toward the center person, forming large ears. For "Palm Tree," the person pointed at raises their arms straight up, while the players to the side point move close to the center person, pointing their arms up and away. For "Monkey," the center person puts their hands over their eyes, the person to the right puts their hands over their ears, and the person to the left puts their hands over their mouth. This creates the classic "Hear no evil, see no evil, speak no evil" pose.

After calling out a position, "it" quickly counts to ten. If any or all of the players don't respond correctly or in time, they become "its" and trade places.


Knots
Group stands in a tight circle. Each person reaches out with their right hand and grabs hold of somebody across from them. Then reach out with left hand to somebody else. The hands you're holding should not be of someone standing next to you. Now, very slowly and carefully, try to untangle the group without letting go of hands. Let the kids take the lead in giving directions. Be sure to monitor for safety as they climb over each other. It's okay to momentarily release hands to get a more comfortable grip. Start in small groups, then work your way up to one big knot with everybody.


Ha Ha Ha
Have one person lie on the floor. The second person puts their head on the first persons' stomach. This continues until everyone is lying down. The first person says "Ha", the second "Ha Ha" and so on until the everyone has said their correct numbers of Ha's or the entire group bursts into a fit of giggles which will always happen!


Around the World
Have the group in a circle holding hands. Break one set of linked arms and put a plastic hoop in between and re-link the hands. The object of the game is get the hoop around the circle, over and under people in a certain amount of time. The time will depend on the size of the group. I suggest you overestimate the amount of time you think it will take for the hoop to make it around the first time. You can always have a bonus round with a much shorter amount of time allotted and have the group try to beat the clock.


Lap Sit
Divide into groups of 10 or more. Stand in a circle shoulder-to-shoulder, facing inward. Now everyone takes a quarter turn to their left and takes one step toward the center. The circle should be really tight now. Make sure the right toe is touching the heel of the person in front of you. Adjust the circle accordingly. Communication is the key to this activity. Have everyone sit down at the same time. Go slow. You should have a tight circle of everyone sitting on the lap of the person behind them. If you get really good you can try walking in a circle, while still in this sitting position. Say "1, 2, 3, right.... 1,2,3, left......."


Honey, If You Love Me
This is a game where a person goes and sits on someone else's lap, (or just stands in front of them) in an attempt to make that person smile. The instigator asks three times, "Honey, if you love me, will you please, please smile?" The person that is trying to refrain from smiling must look the instigator in the face and reply, "Honey, I really love you, but I just can't smile." If they do smile at any time, they trade places with the instigator.


Back to Back
Two people should pair up that are of equal height and weight. Partners sit back to back on ground. The object is to stand up in unison while communicating. Make sure you don't place your hands on the ground, as injury may occur. Once all groups have accomplished the task, group into fours and eights until the entire group succeeds together.


I Like Everybody, Especially Those....
Everyone is seated in chairs, in circle formation. The leader stands in the middle of the circle. The object is for the leader to call out what they like about people and if this pertains to anybody in the group, they must leave their chair and find another one. The leader also finds an empty chair, therefore there will be a new leader. For example, "I like people, especially those who wear jeans." Everyone wearing jeans must find a new seat.


Elbow Tag
Define the boundaries of a large area. Everyone finds a partner and hook elbows. Make sure teams are distributed evenly over the playing area. Each person puts their free hand on their hip, elbow out, creating a hook. Divide a team and make one person the "chaser" and the other the "fleer." The object is to hook elbows with another team before getting tagged by the chaser. Once hooked up, the person on the other end of this now three person chain becomes the fleer. If tagged, they trade places, with the fleer becoming the chaser, and the chaser becoming the fleer. Anyone running outside of the boundaries also must become the chaser. This game is fun to watch, so much so, players are often caught unawares when they've suddenly become the fleer! To add dynamics to this game, have two or three chasers and fleers going at the same time.


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