Camp Rena
Free Tips For Leaders


Staff Training

Icebreakers
Page 5 of 5

These activities may be the primary way staff begin to feel more comfortable, more trusting, and more familiar with each other. These tried-and-true ways to "break the ice" will prove invaluable to you.


Strictly Name Games
Some of these games start out down right silly and some are more serious. Decide on the climate you want to set at the beginning of your program and use an appropriate Name Game or dive right into an ice breaker and do introductions later when everyone convenes as a group.


Name Juggling
This is a true classic.

In Advance: Prepare by gathering a variety of objects in a bag. Items should be soft without sharp edges, for example, different sizes of foam balls, soft flying disks, stuffed animals and, my personal favorite, rubber chickens.

To Play: Have the group get in a circle facing each other. Pull out an item from the bag and call out a person's name who is across from you. Tell the person that you are going to toss the object to them. Once they catch it, tell them to call out a person's name who is across from them and toss the object, just like you did. The third person is to call out and toss to another person. These actions are repeated until all people are included. No one is to go twice, except when the last person is called, he is to say your name and toss to you, the first person. Try this again and once the group understands the concept, add another object in the tossing process. Then another and another and another. Everyone will have to pay close attention or they might get a chicken flying at their belly!


Animal Nicknames
Have group sit in a circle. Have everyone think of an animal that starts with the first letter of their first name, for example, Raccoon Rena. Have the person on your left start the process by saying the animal and their first name. The second person says the first person's animal and name and then says their information. The third person says the first and second person's information and so on. If you have a large group, it can be tough for people at the end of the circle to remember all of the names as well as making it difficult to come up with animals for very popular letters. If you want to be cruel, rather than you be the last person who has to say the entire groups' names, be the first person to play! But, you wouldn't do that now, would you?! Variation: Use an action / verb/hobby/vegetable instead of an animal like Ravishing or Rockin' or Rock Climbing or Radish Rena.


Introduction Game
This is a more mild-mannered version of Animal Nicknames. First person says, "Hello, everybody, my name is Ted." The second person says, "Hello, Ted, My name is Fred." The third person says, Hello, Ted and Fred, my name is Ned." And so on. This way everyone greets each other and hears everyone's name enough to hopefully remember most of the group.


5 Card Draw
Give everyone a playing card. If you have more than 52 people in your group, add decks of cards as appropriate. Tell everyone that they have three minutes to find four partners and introduce themselves. The group with the best "hand" wins a special prize. How about a deck of cards for each of them!


On the Fringe

In Advance: Make a yarn pompom for every participant. This activity not only serves to introduce everyone, but can also be used to subdivide the large group into smaller groups. Let's say that you want to have seven groups of seven people. Get seven different colors of yarn and make seven necklaces from each color.

How to make the pompoms:
First, get a piece of cardboard that is about 6" wide. If you have 50 people coming to your conference, wrap the yarn loosely about sixty times around the cardboard. When you have done this, pull the yarn as one unit from the cardboard. Using an eighteen inch piece of the same color yarn, tie off the middle of the wrapped yarn very tightly. You may want to tie off the middle a couple more times to make sure that the yarn is very secure and won't fall apart. To finish off the pompom, cut all of the ends of the wrapped yarn and shake it. It should now look like a pompom with two long yarn strings attached. Tie the two long pieces together to make a necklace. You may want to trim the yarn ends to make it more softball shaped.

To Play: Give everyone a pompom necklace. If you already know who you want in each group, make sure to give everyone in that group the same color necklace for transition later. Inform them that for a specified amount of time (for example, the next twenty minutes, during all of the potty breaks of the day, or the next three days of the conference) they should "fringe" someone. That means to go up to someone and introduce themselves while tying a piece of their pompom yarn onto the other person's necklace. You can add more conditions like they need to share their hobbies or favorite music group or their opinion on something. As people fringe each other, their pompoms gets smaller and their necklaces start getting multicolored. When this exercise is through there should be very little pompom, if at all, and a rainbow hued necklace.


Stringing People Along
In Advance: Get fifteen 3" x 5" cards per person. Cut them in half and hole punch a corner of each card. String them onto an eighteen inch piece of yard and tie the ends of the yarn together to make a necklace.

To Play: Give a necklace and a pencil to all of the participants. The object is similar to the Fringe game. Everyone should introduce themselves to each other, but instead of giving yarn to each other, everyone needs to sign one side of a card. They can also write down a piece of advice, their personal motto or a joke, if there is room.


Nametag Switch
This game can be confusing but is a great way to get to know some of the people in the group. Give everyone someone else's nametag and tell them that they have to find that person, by whatever means necessary. When I played this game before, I had to find someone in a crowd of several hundred people spread over several large halls and it took quite a while. Try to make sure that there is a good chance that the person getting the nametag doesn't know the person who is to receive it. Everyone should meet at least two other people, the person that they give the nametag to and the person who gives them their own nametag!


Name Dropper
A more colorful version of Nametag Switch.

In Advance: Write down all of the participants' names on slips of paper. Roll up each name and place one in a balloon. Blow up and tie off the balloons and put them into garbage bags.

To Play: If possible, drop the balloons from the ceiling at the signal. You could also just dump out the balloons on the ground. Everyone is to get a balloon and pop it. Then, they need to find the person on the slip of paper and introduce themselves.


Finish the Line
Another version of Nametag Switch and a great way to transition to an activity needing two people.

In Advance: Prepare famous quotes on slips of paper. Cut each one in half. Put into a hat. These can be very classic famous quotes or current catch phrases from songs or movies. For example, Misery loves company, Blood is thicker than water, Money is the root of all evil, Whomp! There it is!, Don't have a cow, man.

To Play: Have everyone draw a slip of paper from the hat. They need to find the person who has the other half of the quote. They will become their partner in the next activity. Make sure that there are the same number of slips in the hat as there are participants. You should have a few slips to add, if you run out. Better to add some late than have a lot of half-quotes left in the hat. Of course, it would make for some interesting new made-up quotes




Conversation Starter Activities

Who Am I
Another classic game from long ago. The names may change but the object is the same.

In Advance: Pick a category that the group will be successful at, for example, current movie or TV stars, musicians, songs, movies, or TV shows. If you have an older group, you could have broader range of categories or more complicated choices. Let's use the example of cartoon characters. Write the cartoon characters' names onto blank mailing labels or 3" x 5" cards. Make sure that the names are legible.

To Play: Have everyone turn around. Stick the label or tape the card with the name onto their back without them seeing what it reads. Everyone now has to ask questions of each other regarding their character. They can only be yes or no questions. Once they guess correctly, they can put the label on their front to indicate that they accomplished the task. This is also a great way to separate into sub-groups after this activity. With cartoons, you could have all of the characters for famous families or groups like the Flintstones, the Jetsons, Hanna Barbara, Disney, etc.


Barnyard
Another well-known way to split into groups. Think of as many animals as you want groups. Whisper in each person's ear the name of a farm animal. On the signal, they must make the noise of that animal and find their family. You could also try this in the dark! All of the mooing and clucking is sure to make people giggle. Once the whole group has found their families, the next small group activity can begin.


People Bingo
This is good for people to get to know little facts about each other and will prompt future conversations. It's also a comfortable activity for shy people. Statements are written in each square of a 5x5 grid. Each person is given a sheet and walks around trying to find others who match the statements. When they do, that person signs one square that applies to them. The winner is first to "black out" or if you want to make it easy, the first to five in a row. A big key is only one signature per person on any one person's sheet. For example, Julie can't sign ten items on Mark's sheet, even if they are all true for her. This encourages people to meet and mix and not just get their friends to sign off their sheet.

When you make up the Bingo sheet you can keep the info very general or make it specific to your member's experiences. You want to make sure your information will work on at least two of the people expected to come, just in case one doesn't show up.

Bingo


I, Me, My
Give out 10 beans (candies, peanuts, etc.) each and have the group converse and mingle. If anybody says the words "I", "Me" or "My," they must give up a bean to the person they're talking. Whoever was able to get others to open up about themselves and has the most beans in five minutes is the winner!


Question Circle
A great way to share information and opinions with each other.

In Advance: Prepare questions on sheets of paper. These questions can be related to the theme, leadership techniques, or opinions. Another good source is "The Book Of Quotations." Copy the information onto bright-colored paper and put them inside plastic slipcovers to make them last longer.

To Play: Place the questions one at a time in a circle formation on the floor. Make sure that the group is divided evenly and that there is enough questions for exactly half of the group. Have one of the groups individually stand next to the questions inside the circle and have the other group do the same on the outside of the circle. When the signal is given, the two people facing a question read it and give their input on the answer to each other. After one or two minutes, announce that everyone is to move exactly three questions to the left. Each turn from then on, announce a number and indicate if they should go left or right. The neat part is that since the inside and outside circle are facing each other, each group will go in the opposite direction so no one should not have the same partner again.



More In-Depth Share & Tell Games

Take As Much As You Need
Have an item of quantity to share with the group. Suggested items can be a bag of candy, unshelled peanuts, pennies, or my personal favorite, a roll of toilet paper. Your group should be seated in a circle so everyone can see each other. Pass the item around and ask each person can take some. While this is happening, tell the group to "take as much as they need." This will be met by looks of confusion and lots of questions. Continue to tell them the same thing. If anyone says "Oh, I know this" and starts to describe it, ask him politely not to give it away. Some people will take a few and some will take a lot. (The guy who wraps half of the roll of toilet paper around his hand will be in for a surprise!) When the item is finished being passed around, tell the group that for every piece they have, to say something about themselves. You learn more about people this way than with the standard icebreaker.


The Colors Game
This is just like the above game except that it is only with colored candies (like M&Ms or Skittles). Have everyone take three different colored candies. After the whole group has them, explain that they need to say their name and the following things based on the color of the candy that they selected.

M&Ms Color Code
Dark Brown - Favorite TV Show
Light Brown - Favorite Movie of the past year
Yellow - Favorite Sport
Red - Favorite Singer/Band/ Type of Music
Blue - Favorite Vacation
Green - Favorite Fast Food Restaurant


Two Truths And A Lie
Have everyone partner up and talk about themselves in turn. The couples should be away from each other so they can't hear anyone but their partner. Find out as much interesting and unique information about your partner as you can and share facts about yourself. Come up with a lie about a pretend accomplishment and then get back together in the group. Each person introduces their partner and talks a bit about them stating three interesting facts. The group then has to guess which one is the lie. What is neat about this exercise is many times the more ordinary "fact" is the untruth while the more wild item is the truth. This exercise can break down stereotypes. For example, you may find out that a seemingly shy person appeared in a movie and an outspoken, tough guy has a teddy bear collection.


Spinning a Yarn
Gather group in a circle. Holding a ball of yarn, the leader shares interesting information about herself. When finished, she holds the end of the yarn and throws the yarn across the circle to any person who, in turn, shares a fact about himself, holds onto the strand of yarn, and throws the ball to another person. This process is repeated until every person has shared something about himself and the yarn has formed a web inside the circle. During this activity, the staff is each responsible for sharing, listening, and keeping the web secure. Through total cooperation,the web must then be untangled and the ball rewound. Great with kids!


Thanks to Sharone Ross and San Jose Neighborhood Services Training Unit/Cathy Morrey & Crew for their additional contributions. A special thanks to Nancy Peyton for sharing some "encouragement" and Liz Havel, my sweet staff member, wherever you are!


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